Games camp finally over. We played a lot of games. Okay, that’s what you’d do at a games camp right. I had a heck of a good time with the deep discussion of games strategies. Usually these were reserved for the period after the entertainment round. A couple of my students will be going to the TDAA Petit Prix. I’m pretty much committed to getting them ready for the event. In a games-oriented venue like the TDAA “Strategy” ranks on par with “Speed” and “Training”.


While this isn’t the exact sequence… it is close enough for you to get the gist of the challenge. What is the most probable fault in this sequence? You’ll never guess.



Each team will have 60 seconds to complete three numbered sequences. When time expires the dog should be directed to the finish line to stop time. The point values for each of the sequences are: 15 (black circles), 20 (white circles), and 25 points (white squares). Each sequence can be successfully completed only once. The sequences can be taken in any order. Each obstacle has individual point values that are earned by a team if a sequence is only partially completed prior to time expiring: 1 point for jumps; 3 points for tunnels; and 5 points for contact obstacles.

Upon the successful completion of a sequence the team will have the opportunity to earn bonus points for a successful performance of a tire; the ‘Beater’ bonus, for which the team will earn an additional 25 points.

Refusals will be faulted on the tire, but nowhere else on course. The initial direction of the dog’s approach to the tire will define the run-out plane of the obstacle for the purpose of judging refusals. If a dog commits a refusal on the tire, the Beater bonus is lost.

After attempting the Beater bonus the team should attempt another sequence. If the team completes each of the different sequences, they will earn a ‘Keeper’ bonus of 50 points in addition to the points of the individual sequences. Note: the bonus points earned or missed by the completion of the tire do not affect ability for a team to earn the Keeper bonus.

A dropped bar, fly-off, some off-courses (see wrong course rule, below) or missed contact will be considered a sequence fault. The team can immediately reattempt the same sequence or move to another of the sequences.

If a team completes or attempts more than three sequences, or completes one sequence more than once, the final score for the team will be zero.

When time expires no new points can be earned.

The Bludgers Rule

  1. A Bludger (wrong course obstacle) performed during the performance of an individual sequence shall result in a sequence fault. No points are earned for the performance of any individual obstacle unless the sequence is not completed due to expiration of time.
  2. Performance of a Bludger after the successful completion of a sequence on the way to the Beater (tire) shall be considered a fault of the Beater. The ability for the team to earn the Beater bonus is lost. The team should proceed to the next sequence, or to the table if appropriate.
  3. If the wrong course occurs: Bludgers (wrong courses) shall not be faulted: between the starting line and the first obstacle of a numbered sequence; between the Beater and the first obstacle of a numbered sequence; between the Beater and the table (to stop time).
  4. No points shall be earned for the performance of any Bludger.

Expiration of Time

If the whistle sounds prior to the completion of three sequences, the dog should be directed to the table. The team will earn individual points for obstacles completed prior to the sounding of the whistle. When the dog touches the table, time will stop. No table performance is required.

The Golden Snitch

If a team successfully completes three sequences, earns all three 25 bonuses for completing the tire, and touches the table prior to the 60-second whistle sounding, the team will earn the ‘Golden Snitch’ award of 75 bonus points.


Quidditch is scored points then time. The dog with the most points wins. In the case of a tie, the dog with the shortest time will be the winner.

A perfect score requires completion of all three sequences and successful performance of the Beater bonus. The scoring notation would look like this: 15-25-20-25-25-25-50-75.


Games I – 145
Games II – 165
Games III – 185

BLOG450_03 But then they danced down the street like dingledodies, and I shambled after as I’ve been doing all my life after people who interest me, because the only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes “Awww!”


Questions comments & impassioned speeches to Bud Houston: And Check out my new publication the Idea BookAgility Training for a Small Universe available at


2 Responses to “Lollapalooza”

  1. sligo Says:

    is the Kerouac in honor of driving down the road heading to shows? go read Travels with Charley, especially if it’s been a long, long time.

    • budhouston Says:

      It’s funny that you should have that imagery. I inescapably think of Kerouac when I drive down the road. Tho I picture a smoke filled behemoth of a car lurching through the night on a two-lane blacktop. Nonstop consumption of warm Iron City beer… while someone fiddles with the radio dial.

      I’ve always found this quote to be chilling in a way. The roman candle burns brilliant (Kerouac). And we are still going “Aww!” But you know, it was a short life.

      Right now I’m giving Joyce’s Ulysses a reread. Mebbe I’ll go back and read On the Road again one of these days as a reminder of my own misspent youth.

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