The Van Deusen Riddle

The National Dog Agility League September league course was designed by Wayne Van Deusen. This course features some interesting handling challenges, with a definite international flavor.

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In my own classes (which attend league play) we spend a bit of time walking through the league course to talk about handling strategies to solve the course we are running. My mission as instructor is ever to teach my students the basic skills to solve the riddles posed by the course designer.

The handler is the architect of the dog’s path. And so handling should always begin with a visualization of the dog’s path. Once we set that very basic goal, just about anyone can rummage through the inventory of skills they might have to conduct the dog upon that path. Whether the plan is right or wrong will sort itself out when we test the proposition with a dog in motion (with time-keeper, scribe and judge all playing their part in the drama).

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These days most of us own some rudimentary approach to a “back-side” jump. Clearly the approach to jump #2 is a managed approach. On this course, however, the back-side is the beginning of a more complicated riddle.

Jump #2 actually gives the handler a choice of turning directions. I’m inclined to begin with the natural turning direction as the natural choice unless other factors talk me out of that choice. What the drawing shows is that a right turn (which is the natural turning direction) at jump #2 will expose the wrong course tunnel option at #4.

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Turning the dog to the left at jump #2, as previously noted, fights against the natural turning direction. It also exposes a wrong course option (presenting jump #1 again to the dog). And it also calls for a considerably depressed angle approach to jump #3. But, the consequential path sets the dog up neatly for the correct entry to the pipe tunnel at #4.

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On the dismount of the #4 pipe tunnel the handler might simply attack jump #5 and work to pre-cue the turn to #6. This strategy probably raises the odds of the dog dropping the bar at jump #5, and clearly sets up jump #2 as a wrong course option.

The red line in the diagram shows the handler creating a corner of approach to jump #5 which lines the two jumps up neatly, with a consequential path that carries to the weave poles. This will probably result in a longer path than the “attack jump strategy”, but not much longer.

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After the excruciating grind of the opening this course opens up into a bit of a helter-skelter romp around and to the A-frame. The handler should be aware of the not terribly obvious challenges in this simple part of the course: a) The dog dismounting from the pipe tunnel at #9 needs to be turned to jump #10; b) the #3 jump is exposed as a wrong course option after jump #11; and c) the weave poles are set as a wrong-course option after jump #12. The handler might be advised not to take it all for granted.

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The interesting turn the course takes here is really a question of the handler’s downfield control position. While the dog is on the A-frame the handler must be calculating how to get in position to handle the closing bit, jump #17 to the pipe tunnel at #18. But the handler is obligated to turn the dog out of the #14 pipe tunnel to tag jump #15. And in that moment of prudence the handler might surely sacrifice the forward-of-the-dog control position after jump #17.

And the handler should be aware of the wrong course options presented to the dog. The A-frame is surely an option for the dog coming out of the pipe tunnel; jump #3 looms again after jump #16; and the weave poles are somewhat compelling after jump #17.

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I shouldn’t rule out the possibility of a left turn at jump #17, though to my own thinking it’s crazy and perilous. The right turn clearly opens up the wrong course side of the pipe tunnel.

It was clearly not my intention to open the discussion to the handling skills needed to solve Van Deusen’s riddle. Maybe I’ll return to this course after we’ve run it in league play so that I can inventory handling skills that proved to be successful, and some that weren’t particularly so.

Jumping in to the League

If you have interested in jumping into League Play, you still have time to play on the second course of the summer league. The workbook can be downloaded here: September League

If you have interested in jumping into League Play, you can still play on the first course of the summer league; but under our league rules results submitted after August 31 cannot be counted towards league standing. The workbook can be downloaded here: August League

The score-keeping workbook for the out-of-league course can be downloaded here: Pick-up Game

Earned LPP

The National Dog Agility League has published Top Dog standings based on the accumulation of Lifetime Performance Points: LPPMaster

The details of LPP earned can be found here: LPPDetail

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

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