Although I am a bit late, I am posting the first of two National Dog Agility League courses for the month of April. The course I’m posting today is a novice course, intended for inexperienced dogs just learning to play (and of course open to every Masters dog who wants just plain show off).
The novice course is set for a training exercise that I’ve used for many years to develop some very basic handling and distance skills. I won’t belabor the training objectives. It’s more fun to leave that part of it to your imagination.
We’ve added the Box Game, a novice game for the benefit of Aki Tomita an agility instructor and enthusiast in Japan. He explained that his classes are new and his students are novice, and suggested that they won’t be ready for the more technical courses until much later this year. We’ve added the novice course for his convenience and torment.
I’m including in this posting to my blog some information about the Tandem Turn which is for my students. We’re having a discussion of the Tandem because that’s what my students need to be working on. I am not trying to suggest that the Tandem is the end-all be-all solution to the Hobday box featured in the Box Game. Indeed, this set of equipment is a training exercise that I use largely to teach a squaring Front Cross; and for robust discussions about the inside-the-box Front Cross, and the layered Front Cross. I recognize that these are terms of my own invention. Note that every time either the attributes or the mechanics of a movement change, then the movement deserves a both a separate label, and a separate discussion.
OMG 1000
This is officially my 1000th blog posting. Break out the balloons and party whistles.
Box Game
The Box Game is the invention of USDAA judge, Brian McGunigle. Brian conceived this game for a USDAA Starter/Novice-only trial held by ARFF in Massachusetts in 1999. People said they had fun running the game. One of the club members later reported to Brian to say they had subsequently used it in class for training.
Briefing
Like a typical Jumpers course, the dog is required to perform the course in the order and direction specified by the judge.
The dog will earn a 10 point bonus if the handler does either of the following: Begins and remains inside of the box throughout the dog’s run, or Begins and remains outside of the box throughout the dog’s run.
Scoring
The Box Game is scored Time, Plus Faults, Less Bonus. The smallest score wins!
League Play at My Place
This training game can be put up in a variety of floor spaces. The drawing above, with the briefing, shows a 50′ by 70′ field. At my place, I’ll set it up in such a way that it would fit nicely in a 60′ by 60′ field.
The weave poles in this drawing aren’t really a part of the game. But the game gets a bit more interesting when played with weave poles, to be sure.
The advanced league game follows. Just so you know, this is an existing game for the catalog. There are more than 50 recorded scores. So if you do really well at the game, you can earn a heap of Lifetime Performance Points (LPP).
Tandem Turn
A Tandem Turn is a cross behind the dog on the landing side of a jump, on the exit from a technical obstacle or tunnel, or on the flat. It’s important to differentiate the Tandem from the back cross, which is a cross behind the dog on the approach to an obstacle.
An important distinction in the Tandem is that we disregard the rule of thumb that the handler should always be positioned on the side of the turn, because the dog turns most naturally in the direction of the handler. There are times when the clever and evil judge will design a course that intentionally positions the handler on the wrong side of the turn. The handler needs an answer to that riddle.
We rely on the premise that our dogs already understand how we move. So in the Tandem we turn towards the dog, distinctly and boldly. The dog, understanding our movement should make the turn in this new direction although the turn is toward his side.
Note that the handler’s position should be only slightly forward of the dog. The handler must be ahead enough for the dog to actually see the cues for the turn, while at the same time not so far ahead that the handler can’t step behind the dog.
There is a bit of a controversy with the Tandem Turn, that is, which arm should be used to signal the turn. It’s reported that Susan Garret calls the “off-arm” the “evil-arm,” and advocates using only the inside arm. Okay, “inside” arm sounds kind of obtuse, something that might belong to a Martian. To simplify, the “inside” arm is the arm nearer to the dog.
The inside-arm Tandem was originally shown to me by a lady from Los Angeles (Barbara Mah.) I thought it looked so silly that for a long time I called in the “La La” turn.
Another significant difference between the off-arm and inside-arm presentations is that the off-arm signal becomes the new lead hand at the moment of the signal. When using the inside-arm, the handler needs to switch to the opposite arm immediately after making the signal with the inside arm. He also has to remember to rotate his body. One thing that using the off-arm does, it forces the handler to rotate his shoulders. The inside-arm signal doesn’t do that.
Oh, as to the controversy about which arm to use. I like to operate under the assumption that we’ll use the arm that our dog implicitly understands. There are no “one size fits all” solutions in agility. The Tandem Turn should always be learned with experimentation.
These aren’t hard and fast rules of the performance. The handler should experiment with both arms and understand the dog’s response to each. Know thy dog.
Some dogs don’t immediately “get it.” They’ll turn towards the handler, rather than in the direction of the turn. Sometimes this is due to an error in the handler’s motion. But more often, it’s a plain fact that the dog turns most naturally in the direction of the handler.
For a dog like this you should take exceptional training measures. You’re in luck if the dog is toy or ball motivated. The handler can shape the turn away by throwing the toy or ball at the corner of the turn. This should be repeated, over an over, until the dog is taking the movement of the arm as a cue, even before seeing the toy go whizzing by his nose.
Next the handler will approach the turn and pretend to throw the toy. But immediately after the dog makes the turn the handler should throw the toy. The handler/trainer has made a transition from “lure” to “reward,” a very important concept in dog training. Just because a dog understands the turn in one direction, that doesn’t mean he understands it in the opposite direction. Both turns should be trained repeatedly. Don’t forget to experiment with both the off-arm signal and the inside-arm signal.
Errors in the Tandem
Sometimes the New Jersey left is done intentionally. Sometimes it’s done by accident. Refer to the same drawing, above. What the handler is doing is picking up his right arm, the lead hand change used to signal the dog into the turn. The problem is that the arm is pointing the wrong direction. Sometimes the handler will actually lean in the opposite direction of the turn, or take a little sidestep that way, and then push into the turn. Of course by this time the dog has already turned in the wrong direction.
The only fix for this is to demonstrate how people turn corners. You move to the corner, and then you turn and go in the direction of the corner. What you don’t do is flap in the opposite direction, or lean first in the opposite direction. Remember, dogs already understand how we move. That includes how we turn corners. The handler, in a Tandem Turn, should turn the corner the very same way he’s been turning corners his entire life.
Note that there are dogs that hate the Tandem Turn. On a percentage basis they are relatively few. But if a dog hates the Tandem, the handler should be advised to find another answer. You can tell when a dog hates it. The dog will come to a complete stop or otherwise simply shut down. It’s never the handler’s objective to shut down the dog.
When teaching the dog the Tandem a handler who consistently steps in front of the dog rather than behind the dog may shut the dog down. Great care should be taken to keep the handler from doing this to the dog.
The Tandem Turn is fast dog handing. The handler is mostly behind and pushing.
Homework Assignment
Continue work on the Tandem Turn. Next time we are together we will test the Tandem by demonstrating a layered movement.
We also want to work on Progressive Sending. This is the simple skill of sending the dog forward to a jump, or to do two or three jumps while the handler remains behind.
For everyone using “Left” and “Right” directionals; when next we meet, we will test whether your dog actually understands these absolute directional commands.
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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.